Overture-CPU-Emulator/README.org

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* Overture CPU Emulator
This project implements an emulator for the Overture Instruction set architecture.
This theoretical ISA is described and implemented in the steam game Turing Complete.
** ISA Spec
Overture has 1 byte-wide instructions.
This contains 6 registers, of which the first 4 have designated uses.
Additionally, it contains a single input and a single output, which together are mapped as if they were a 7th register.
The instructions can be split into 4 categories, which can be distinguished by the most significant two bits.
🔴🔴🟤🟤🟤🟤🟤🟤 Immidiate instructions.
🔴🟢🟤🟤🟤🟤🟤🟤 Calculate instructions.
🟢🔴🟤🟤🟤🟤🟤🟤 Copy instructions.
🟢🟢🟤🟤🟤🟤🟤🟤 Condition instructions.
* Immediate 🔴🔴🟤🟤🟤🟤🟤🟤
These instructions represent a number between 0 and 63 (inclusive), which will be put into register 0
** Assembly Mnemonics
Generally, these instructions are represented directly by using the value (a number between 0 and 63) directly, since they represent the actual number.
* Calculate 🔴🟢🟤🟤🟤🟤🟤🟤
This set of instructions use the 3 least significant bits to indicate which instruction to preform on the contents of Register 1 and Register 2
🔴🟢🟤🟤🟤🔴🔴🔴 OR
🔴🟢🟤🟤🟤🔴🔴🟢 NAND
🔴🟢🟤🟤🟤🔴🟢🔴 NOR
🔴🟢🟤🟤🟤🔴🟢🟢 AND
🔴🟢🟤🟤🟤🟢🔴🔴 ADD
🔴🟢🟤🟤🟤🟢🔴🟢 SUB
OR 🔴🟢🟤🟤🟤🔴🔴🔴
A bitwise OR of the values stored in Register 1 and register 2, with the result being placed in Register 3
NAND 🔴🟢🟤🟤🟤🔴🔴🟢
A bitwise NAND of the values stored in Register 1 and register 2, with the result being placed in Register 3
NOR 🔴🟢🟤🟤🟤🔴🟢🔴
A bitwise NOR of the values stored in Register 1 and register 2, with the result being placed in Register 3
AND 🔴🟢🟤🟤🟤🔴🟢🟢
A bitwise AND of the values stored in Register 1 and register 2, with the result being placed in Register 3
ADD 🔴🟢🟤🟤🟤🟢🔴🔴
Mathematically adds the the values stored in Register 1 and register 2 together, (without support for a carry), with the result being placed in Register 3
SUB 🔴🟢🟤🟤🟤🟢🔴🟢
Subtracts the the values stored in Register 2 from the value stored in register 1 using 2-complements logic, with the result being placed in Register 3
** Assembly Mnemonics
The assembly mnemonics for these commands are simply these commands written on their own.
or
nand
nor
and
add
sub
#+BEGIN_SRC
const or 64
const nand 65
const nor 66
const and 67
const add 68
const sub 69
#+END_SRC
* Copy 🟢🔴🟤🟤🟤🟤🟤🟤
These instructions allow you to represent a copy action between a source location and a destination location.
There are 7 possible sources to read from:
🟢🔴🔴🔴🔴🟤🟤🟤 Register 0
🟢🔴🔴🔴🟢🟤🟤🟤 Register 1
🟢🔴🔴🟢🔴🟤🟤🟤 Register 2
🟢🔴🔴🟢🟢🟤🟤🟤 Register 3
🟢🔴🟢🔴🔴🟤🟤🟤 Register 4
🟢🔴🟢🔴🟢🟤🟤🟤 Register 5
🟢🔴🟢🟢🔴🟤🟤🟤 Input
There are 7 possible destinations to write to:
🟢🔴🟤🟤🟤🔴🔴🔴 Register 0
🟢🔴🟤🟤🟤🔴🔴🟢 Register 1
🟢🔴🟤🟤🟤🔴🟢🔴 Register 2
🟢🔴🟤🟤🟤🔴🟢🟢 Register 3
🟢🔴🟤🟤🟤🟢🔴🔴 Register 4
🟢🔴🟤🟤🟤🟢🔴🟢 Register 5
🟢🔴🟤🟤🟤🟢🟢🔴 Output
** Assembly Mnemonics
A common method of representing the commands is by idividually specifying the parts of the command and adding them together using the OR operator.
#+BEGIN_SRC
const cp 128
const s0 0
const s1 8
const s2 16
const s3 24
const s4 32
const s5 40
const in 48
const d0 0
const d1 1
const d2 2
const d3 3
const d4 4
const d5 5
const out 6
#+END_SRC
Example, which allows you to copy from Register 3 to Register 0
cp|s3|d0
** Off Label Usage
This section is non-normative
Most common implementations are implemented in such way that if you specify the non-defined option as a source, a zero is read
🟢🔴🟢🟢🟢🟤🟤🟤 Clear Destination Register
* Condition 🟢🟢🟤🟤🟤🟤🟤🟤
This set of instructions allow you to jump to a certain point in your program.
The destination of the jump is specified by the Register 0.
The jump will only be performed if the value in Register 3 matches the condition set by the least significant 3 bits of the instruction.
🟢🟢🟤🟤🟤🔴🔴🔴 Never
🟢🟢🟤🟤🟤🔴🔴🟢 Equals 0
🟢🟢🟤🟤🟤🔴🟢🔴 Less Than 0
🟢🟢🟤🟤🟤🔴🟢🟢 Less than or equals 0
🟢🟢🟤🟤🟤🟢🔴🔴 Always
🟢🟢🟤🟤🟤🟢🔴🟢 Not equals 0
🟢🟢🟤🟤🟤🟢🟢🔴 Greater than or equals 0
🟢🟢🟤🟤🟤🟢🟢🟢 Greater than 0
** Assembly Mnemonics
#+BEGIN_SRC
const never 192
const eq 193
const less 194
const less_eq 195
const always 196
const not_eq 197
const greater_eq 198
const greater 199
#+END_SRC